Posts Tagged Spellpower

Druids without mana issues

Don’t exist.  Fact.

However if you ever read any resto druid related forum posts, either official or mmo-champ, you’ll find vast numbers of them.  The usual situation is some new druid asking about meta choice or  something.  Someone comes along and explains the guys choices with the theme that spellpower is king but regen is also needed, and throwing away cheap regen (like the mana restore meta IED) is a bad thing etc.

And we know what happens next, some compete fuckwit comes and posts along the lines of:

“LOL NOOBS I NEVER RUN OUT OF MANA EVER EVER EVER NOOBS LOL JOHN MADDEN LOL”.

I’m paraphrasing of course, but you get the idea.  If a resto druid ever tells you he/she never has any mana problems then there are only two options to consider:

  1. They are actually retarded, perhaps playing wow is something their doctor suggested to help them cope after losing 1/2 their brain in an unfortunate schmelting accident.
  2. They exclusively play content which is beneath their gear level, and somehow can’t comprehend that this might be the reason that they find it so easy and not that they’re just so awesome.

So yeah you could gem exclusively spellpower, take no regen gear at all, take the spellpower meta and still not run out of mana.  This is providing you’re in something like full tier8 running Nexus.

The problem is that even if these people somehow break every rule that I know of pertaining to resto druids and WoW, and actually are never running out of mana on content which is at their gear level – then why don’t they ask why?  Invariably this will only be because they’ve gemmed massively for regen, int, spirit instead of spellpower and measure their performance solely on how much mp5 they have while casting.  Why would you do that?  Any mana you are left with at the end of a fight is essentially wasted, the ideal situation is to balance your regen with spellpower to the extent that  you maximize your throughput while maintaining some kind of buffer with with mana, but not so you are regening so much that you end a fight on 1/3 or more mana.

Edit:  By the way looks like the Wild Growth target out of range bug has been stealth-fixed in 3.2.2.  Still seems to bug when the target is dead though – but this isn’t as big of a problem as the OOR was.

, , ,

18 Comments