Posts Tagged Cows
World of Guildwars
Before I start what is going to end up being yet another rant about how the Devs just have no fucking clue about this game. And actually seem determined to kill it off, or at least reduce it to a laughable shadow of itself to force people to leave…. I mean sometimes it like there is a secret in-joke at Blizz HQ about ‘how shit can we make our game and still rake in millions of dollars in subscriptions every month’.
Yeah, before that.
I’ve got to say that I’m enjoying the random heroic system, mainly because I play characters who have their main spec as either healing or tanking, or if they are dps then they probably _can_ tank or heal. (If you’re just a solo dps char like a warlock, hunter or rogue I’m sure you are loving the 15 min queues). I’m making good use of it right now, since Blizz has deemed it fit to reduce DK tanks into a laughable subset of tanking only fit for flame wars between guilds. “Lol that guild is so bad they actually have a DK maintank ROFL” and etc. I basically stopped playing my DK tank, because it’s shit now, and re-geared my dps warrior as a tank, the process of which took about 6 hours from zero tanking gear to full 232 set, 232 wep, 245 bracers and rings and sitting pretty at a reasonably respectable 35k hp unbuffed. Got some way to go, shit trinkets and a shit ring along with a shit shield – but not far off, and it was pretty funny how at least in heroics my new tonk-warrior was doing way more threat than my DK can ever do, even with a PERFECT cycle, just by pretty much spamming 3 buttons all the time with an initial shockwave per pack. But that’s another rant for another day. So yeah, from the perspective of alt gearing I do like the random dungeons. In fact I really like them, there’s not much wrong with the idea and for once I find myself sitting with the Devs – even if they are usually a bunch of useless pricks.
However – as is so often the case in these modern days of increasing obesity in the young generation – there is a big fat BUT(T) that comes crushing down on everyone’s good times. The “But” in question here is the issue of instant-dungeon porting. Wait isn’t that a good thing? No longer having to fly all the way to far flung dungeons like The Oculus. Well, you might be fooled at first into thinking so, however after a few days of it you begin to realise that this feature has pretty massive game-changing consequences.
Once the novelty wears off you realise that with instant porting what exactly is the point of having a game world at all? People don’t fly to dungeons any more and suddenly you realise the only reasons to actually venture outside a major city of your choice is to do daily quests or fly to a raid (and how long will that remain?). Just like that world pvp @ dungeon portals is removed, any sense of size in the world is reduced significantly because of not having to take time to travel and we all might as well be playing Guild Wars. I’d be willing to bet 1/2 the people who’ve completed the trio of new Icecrown 5 mans haven’t even seen what the outside area looks like at all and don’t know how to get there – unless they wiped a few times.
One of the other major issues is with cross-realm players. Again, at first this is awesome – your healer decides to fuck off or disconnect for ages so you can suddenly automatically find a replacement within minutes rather than the group usually breaking up as happened before. However, do a few more heroics and you realise that actually this benefit is far outweighed by the fact that people in full-xrealm groups where no one is from their server are FAR more likely to be pricks to everyone. And by being pricks I mean doing things like leaving a group as soon as the boss they needed loot from has died, rolling need on stuff that they cant even use or whatever and no one having any recourse. And my most favourite one, /follow someone and /afk for 15 minutes – YOU CANT EVEN KICK THESE FUCKERS. They literally just run around collecting badges for the bosses you kill and you cant kick them for 15 minutes or some crap it’s total horse shit.
Right now you’re either agreeing with me or thinking that you’ve been pretty lucky and not seen any of the above mentioned issues with the system. Well there’s one further issue which I can pretty much guarantee you will have seen. In fact I believe it’s so common that it has allowed me to reverse-engineer the algorithm for how the system finds you a dungeon for your daily 2x frost badges. This algorithm is shown below in pseudocode:
if (playerName == "Cows" && randomDungeonsCompletedToday < 1) then chanceOfOculus = "High"; numLowGearedXRealmDPS = 3; tankGearLevel = "Low"; tankInteligenceLevel = "Labotomized Gibbon"; fi
Not really much going on
So there’s not really much going on to post about at the moment. Everyone is just waiting with baited breath for 3.3 to be released. Currently I’m not personally raiding the PTR due to work commitments so I can’t comment much on the new bosses, however there’s a lot of comment already (and a lot of info ) out there on other sites.
Once 3.3 does get a bit nearer you can expect a lot more here, along with videos of kills as and when they happen.
There’s been a bit of discussion internally in Apex about releasing videos. There used to be an unwritten rule that many top guilds stuck to which essentially stated that guilds wouldn’t release full videos of new live fights before the top10 kills were decided. However the advent of different modes within a fight has diluted this quite a bit and it seems that no one really follows it any more. Right now whoever gets the first video of a new fight’s kill on youtube the fastest, gets all the e-fame on mmo-champ and other sites. So it seems that’s what people are now going for and so will we.
Until then here’s a screenshot of Geoph gaining a well deserved Insanity achievement last week:
Pirates’ day was shit
I don’t know, a lot of us were looking forward to this when it showed up in the in-game calendar. Granted most of the enthusiasm was based on it being of a new breed of new shiny one day holiday events. But for anyone who actually took part it was pretty rubbish, and I use ‘take part’ very loosely as most people would have found it hard to find anything to actually take part in.
Essentially the event boiled down to, if you fly to Booty Bay and talk to an npc, you get turned into a pirate for 12 hours and a 10 point achievement. Thats it, no quest to complete, nothing else – just that. The whole thing just felt like it was cobbled together in about an hour by one of Blizzard’s interns when he/she was bored. I mean OK it’s a one day event so don’t expect massive amounts of content, but the problem was that even the stuff they did didn’t work properly. The 12 hour pirate suit could have easily be made pretty cool but it wasn’t, and to top it off if you mounted on a flying mount it any where near Dalaran it would disappear (why???).
As we know from Halloween’s in game events the whole shape shift thing can be done very well. It’s pretty fun during those two weeks when you’re raiding and half the people are ghosts or orange zombies or whatever, that is cool. The same at winter veil when 1/2 the raid is a tiny green Xmas gnome, it’s not like I’m super giddy about it though, being a druid kind of sucks when any form you shift into removes whatever cool shape shift you had. I don’t really understand why they couldn’t make these shape shifts stay on druids but only show when in caster form – so you don’t get your cool gnome costume removed just because you needed to actually play your class for a second. But back to the point, why did they make this pirate costume so fucking shit? Firstly it’s not a random pirate costume for everyone – it’s just a white shirt on whatever race/gender combo your character is – which is boring. This could have been cool still if they had made the buff persist through death and basically not be removed by anything except it’s eventual timeout. Then we would have had full servers of pirate hatted people (again, except the druids *shakes fist*) which would have been okay. They also could have made you randomly shout/say/emote piratey things, or added ‘arr!’ randomly to the end of everyones sentences (same mechanic as the ’sh’, and ‘..hic!’ when someone is drunk) – this would have been pretty fucking funny IMO. Also it is meant to be parodying the ‘talk like a pirate day’ in RL so why not actually do that, cmon imagine gchat and /2 filled with random …arr! and stuff.
In reality there’s about one thousand things they could have done to make this 1 day ‘event’ (again, don’t really class it as an event…) a lot of fun, and yet none of it was done and a lot of the improvements are really really simple too. It’s a shame really because a lot of what they’ve done in the past with holiday events has been good – I already mentioned Halloween which is probably my favorite in game holiday event. The absolute worst thing, however, is I was really looking forward to the ‘Day of the Dead’ one day event. After seeing this pirate’s day piece of shit I’ve changed my mind. A lot of us were hoping that day of the dead would be a revisiting of the WotLK launch event where there was a zombie infection that could be spread (turning people into zombies). This was by far the best event Blizzard has ever done and having this come back for just one day a year would be pretty awesome. It looks like day of the dead will just be something crap like this though, talk to some random npc in a graveyard and collect your 10 achievement points, yay. In typical forum style I give this event 1/10. Mainly due to the potential it had, which it didn’t even try to live up to.
It doesn’t look like I’m the only one with these sentiments either.











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