Posts Tagged Cataclysm
More pressing matters
Regardless of what you may think of the Ensidia ban drama of the last couple days, the fault for these kind of issues always lies with Blizzard. It’s not like the saronite bomb thing is new, it’s been all over EJ for a while now. As a result releasing a fight, especially one as big as this in lore, which bugs out by a given class/profession combination just doing it’s normal dps rotation is just irresponsible. The severe lack of fight testing has been apparent throughout the lifespan of WoW thus far and as a result is nothing new. What boggles the mind is that Ensidia can get away with the blatant exploiting in Ulduar (hell u cant get more blatant than admission…) and yet what is clearly an accident gets them banned and achievements/loot removed?
Whether you believe Ensidia or not seems to be largely related to if you are European or an Americunt.
Either way there are more pressing matters to discuss which not many people have picked up upon. What are these issues which are more important than top-end guild ban dramas? Simple: It’s too easy to gear alts.
No I’m not talking about ’scrubs’ getting gear for completing join-the-dots level difficulty encounters. I’m talking about how good players, decent players like you and me, inevitably end up filling the lack of raid time in the week with the creation of more and more alts. This wasn’t such a problem back in the day when it took a long time to get to levelcap, as most of the time was spent leveling the alt up to 80 only to come to the realization that you couldn’t get any decent gear on it for shit because you couldn’t even get heroic groups. But now, all you have to do is type in the name of your character and you’re practically at level cap within a day. Couple with that the relative ease of getting gear on your new level 80 the problem becomes more realistic.
Now I’ve probably lost you. What is the problem with being able to gear up alts nicely in 3.3? Well you may ask, because not so long ago I was even rejoicing at the fact that my warrior, shadowpriest, deathknight, hunter, paladin, rogue.. …. would soon be decked in 232. And therein lies the problem. The cycle has changed to allow you to gear but the inevitable conclusion to gearing an alt with the best gear you can get from heroics/pugs is that where do you go then? The only answer is raiding.
This in itself isn’t new – hardcore players have been running alt raids for a long time. Usually only 1 alt per person though, players would raid on a main and then their alt every week. Few players had more than 1 alt that they raided on, but that has now changed from the combination of 3.3 (specifically dungeon queue system) making it easy to gear up other wise forgotten level 80s. Raiding on 3 or more chars a week has the following consequences. Either the player has a lot of spare time and embraces the extra play time and learns more class abilities and becomes more versitile. OR: he/she comes to one solid realization that none of these characters are likely to ever see anything like BiS gear setups before the new Expansion hits, at which time the gear will become worthless anyway. Added to the issue of raiding the same dungeons 2x per character per week … Sure the realization requires something who thinks cynically and in the long term more than the short term – but even for the most ADHD addled player there will be the nagging doubt in their mind.
If you do come to the latter conclusion, the future only holds distraction and boredom with the game in general. Such boredom may well infect your desire to gear your main character too – which can prove fatal. All that is required next is something to happen in real life which requires you to take a few days away from the game, may be you miss 1 raid at a crucial point and that’s it.
You’re done until the expansion hits.
Dumb questions
Reading over some of the questions which were answered in the twitter-dev-chat-thing – I’m reminded of a clip from family guy. Unfortunately not available on youtube, in which Stewie attends a star trek convention and has a legitimate question to ask but the panel just keep answering completely unrelated and insipid questions from the audience and then don’t have time to answer his.
This only a slight exaggeration of what happened with the twitter event.
It’s not for want of decent questions being asked, but these were just glossed over and instead questions as fucking stupid as “When Race change is live will we be able to change to any race in our faction no matter what class we are?”. Pretty much the standard deal with Blizzard, answer only the questions which fall into one of three categories:
- Questions you’ve already answered before.
- Questions that have no relevance for anyone except the person asking, because he/she is probably mentally retarded.
- Questions in which you can easily answer something along the lines of “We’re not sure yet” or “We have no plans yet” without seeming like total douche bags.
Almost all the questions about Icecrown and/or Cataclysm were things that had already been answered at Blizzcon. While actual informed questions such as anything along the lines of “Do you really think raiders like raiding 5 of the same bosses 4+ times in one night?” or “Why is it that you deem the 3.2 content patch a success when it is universally loathed by all but the most casual of casual players?” are simply ignored.
No but it would be far too much to ask that they actually answer any of the tougher questions or questions which would provide us with new insight into how they manage to release content which is so obviously flawed even after over 5 years of experience. Somehow they seem to think that players of this game actually like the idea of being forced to go back to old raid dungeons and heroics in order to get their CC upgrades, and soon their Icecrown upgrades. Newsflash for them, WotLK heroics were a fucking joke even at the start of the expansion – why the fuck do you think we want to keep fucking doing them every fucking content patch. Are they getting any better? No they’re just getting even more faceroll, boredom and burnout inducing than before every time. The only idea that I can conceive which they must have in their heads to make them force us though these hell-pits every patch is that they want new players and newly dinged 80s to have someone to group with. But that doesn’t happen even on a highly populated server like mine – all that happens is that heroic PuGs start asking for better and better gear. And understandably won’t take anyone without full 213/226 gear into their group for Oculus because they want to get the whole thing over as soon as possible, but like a bad case of genital herpes it just keeps fucking coming back.
Give more Fluff and forget the nerfs
Surprisingly I’m not actually against fluff at all. I like fluff. Everyone likes Fluff. Also to be fair enough it always annoys me slightly when you get people saying things along the lines of
“Yeah don’t fix shamans pvp, just add additional totem models for each race.”
As anyone who has ever worked in any kind of job ever before knows, there are different departments that do different things. Even if you’re some jobs worth retard working in a McJob™ you at least understand that it’s not the-guy-on-the-till’s fault if someone in the kitchen has burnt someone’s fillet-o-fish. Thereby the designers utter failure to do anything constructive with pvp balance (other than pissing pvers the fuck off with their blatant pvp-orientated pve-hurting nerfs) has nothing to do with the art department producing a new shiny dwarf totem, and it is shiny.
But as many of you might have already seen resto druids got a pretty big nerfbat.
Rejuvenation now heals 1352 over 12 sec. (Down from 1690 over 15 sec).
Yeah, where did that come from? It’s just typical Blizzard goalpost moving – yeah I was looking forward to 3k rejuv ticks coming soon (fully raid buffed I’m at around 2790 ticks right now). But this doesn’t affect those of us at the top end that much anyway – sure rejuv will heal for less in total now but a few upgrades later and you’ve made up for it just with more spellpower stacking. The duration nerf is a pretty harsh one, in fact as many might not know this was apparently a bug. A bug? Really? A bug that has been in the game for over a year? Yeah, that’s the flimsiest excuse to try and make a blatant nerf look like a bug fix I’ve seen.
Yeah okay, I am biased in this particular discussion, after all no one likes to see their class nerfed right? But this really caught me off guard – most other resto nerfs have been predictable. A lot of us saw the lifebloom nerf incoming, even though it was again a pve-nerf and pvp-buff situation which the current design team seem to favour, but a rejuv nerf really wasn’t on the cards. All we can do right now is hope that it doesn’t make it to live – so get on those forums and complain like mad since that appears to be the most effective way of getting something nerfed, buffed, or a nerf overturned.
Of course this is also a nerf to Swiftmend, as you’ll only be able to SM once per rejuv, nice.
Worgen pwns Goblin
Sounds like some kind of ill-conceived title for a new Pixar/ Dreamworks project doesn’t it. Coming this summer, a man that thinks it’s a wolf beats the living shit out of a green midget – hell I’d pay to see that.
But seriously, I for one actually paid for and watched the Blizzcon live stream last month (and yes I am slightly peeved by the fact that everyone else watched it via xfire or some shit for free) and there were a few things I took away from that event:
- Cataclysm actually looks cool, and not like the picture painted in my mind by MMO-Champion a few weeks before which more resembled a steaming pile of goblin faeces. And yes that is how you spell faeces you illiterate Americans.
- Give rated BGs, seriously give. Although I’m slightly apprehensive on this one still, mainly because when BC was announced I distinctly remember being quite excited that they were introducing arena. And yeah arena was kind of fun in season1, but the fun wore off pretty quickly once people realised the whole system was 95% comp, 3% latency and 2% skill. So I guess I would say I have guarded anticipation for this feature based on past experience.
- Stat panel was the best by far, no doubt here – the panel was both informative and funny and had some of the best news possible in terms of removing stuff. Although slightly disappointed that they didn’t announce: “Resilience, it’s GONE“. That really would have been the icing on the cake, but it wasn’t to be. The news that spellpower would be completely replaced by int is a reasonably interesting one from a druid perspective. However there’s really no point speculating over those changes right now for two main reasons – firstly that it wont be happening for around another year yet, and secondly because no one can predict what the resto druid will be like at level 85 so there is no point crying “but we don’t like int” yet.
- I want a newb.
- Worgen beats the shit out of Goblin.
So allow me to elaborate on #5, the main problem here is twofold from my perspective. Worgen can be druids, and goblins suck arse. Now this is not to say I won’t be levelling a goblin just for the coolness factor once cata comes out, however I’d prefer to be levelling a Worgen – hell I could probably even be persuaded to reroll my druid to Worgen as I’m sure a lot of Nelfs will be considering right now. The main thing that sold it for me was the transformation animation – Jesus fuck that’s cool, far too cool for a bunch of dwarf loving gnome herders, that is clearly a horde race there.
Let me preface this accusation here with some background.
As far back as WotLK launch people were already pretty sure that Goblin would be the race in the next expansion, in fact a lot of clever people were even predicting the worgen and goblin as far back as pre-WotLK launch. And it made sense, my personally held belief at the time was that Goblins would be the only race introduced and would start off neutral and allow players to ‘pick’ a side between horde and alliance. I’d even gone as far as to think of a plausable storyline for the whole thing. Along the lines of you are a mercenary who needs money for something like your whorish goblin mother needing a hip replacement due to an unfortunate Tauren related incident. Very sad story, mother can’t even look at a beef steak without having a panic attack.
So you join the Horde/Alliance in order to pay for her operation and subsequent post traumatic stress therapy. The quest line could end around level 80 or 85 by reaching your monetary goal, but coming to the realisation that you no longer want to leave your new found faction due to gaining too many friends/agreeing with their policies/having knocked up some Dwarf chick.
The whole thing could have been implemented much in the same way as the DK start area where you start as scourge. Only may be a bit cooler so you could actually see and talk to ‘alliance player goblins’ before the faction choice while you all remain neutral (this is how the DK area should have been done too….).
So then MMO-Champion discovered the new Halloween masks and predicted Goblin and Worgen races in the next expansion. Well my idea of both being neutral could still work, both races are decidedly neutral in the lore so it would still fit without too much ret-conning. In fact arguably there’s a lot more ret-conning needed to have Goblins being horde-only than there is to keep both races neutral but allow faction picking for monetary reasons. I didn’t really ever work out the reason that Worgens would have to choose between factions, perhaps both faction recruitment officers stand facing each other 10 yards apart holding doggy-treats while the Worgen is in the middle, and they both shout “here boy, come to the one you love!“.
But alas, as we now know both races will be fixed sides, which like I was saying earlier, pisses me off a bit. I mean Worgen get some kickarse haunted-house-esque start zone and have you seen the transformation animation?
So yeah, I want that shit. I know the druids amongst you are thinking “why do you care if you can transform, you spend all your time in tree form anyway”. Yeah, true – but Ghostcrawler has already hinted at the possible removal of tree form and if that happens Worgen form is so fucking win. The rest of you are thinking, what about the Goblin’s awesome racials? Yes, a 20 yard jump forward and small-damage turret thing are kind of cool – but you just know that they’re going to be nerfed into the ground starting a few months after release and ending never (like Deathknights), so I don’t really see them lasting at all in the long term.


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