Posts Tagged 3.2
Not really much going on
So there’s not really much going on to post about at the moment. Everyone is just waiting with baited breath for 3.3 to be released. Currently I’m not personally raiding the PTR due to work commitments so I can’t comment much on the new bosses, however there’s a lot of comment already (and a lot of info ) out there on other sites.
Once 3.3 does get a bit nearer you can expect a lot more here, along with videos of kills as and when they happen.
There’s been a bit of discussion internally in Apex about releasing videos. There used to be an unwritten rule that many top guilds stuck to which essentially stated that guilds wouldn’t release full videos of new live fights before the top10 kills were decided. However the advent of different modes within a fight has diluted this quite a bit and it seems that no one really follows it any more. Right now whoever gets the first video of a new fight’s kill on youtube the fastest, gets all the e-fame on mmo-champ and other sites. So it seems that’s what people are now going for and so will we.
Until then here’s a screenshot of Geoph gaining a well deserved Insanity achievement last week:
Dumb questions
Reading over some of the questions which were answered in the twitter-dev-chat-thing – I’m reminded of a clip from family guy. Unfortunately not available on youtube, in which Stewie attends a star trek convention and has a legitimate question to ask but the panel just keep answering completely unrelated and insipid questions from the audience and then don’t have time to answer his.
This only a slight exaggeration of what happened with the twitter event.
It’s not for want of decent questions being asked, but these were just glossed over and instead questions as fucking stupid as “When Race change is live will we be able to change to any race in our faction no matter what class we are?”. Pretty much the standard deal with Blizzard, answer only the questions which fall into one of three categories:
- Questions you’ve already answered before.
- Questions that have no relevance for anyone except the person asking, because he/she is probably mentally retarded.
- Questions in which you can easily answer something along the lines of “We’re not sure yet” or “We have no plans yet” without seeming like total douche bags.
Almost all the questions about Icecrown and/or Cataclysm were things that had already been answered at Blizzcon. While actual informed questions such as anything along the lines of “Do you really think raiders like raiding 5 of the same bosses 4+ times in one night?” or “Why is it that you deem the 3.2 content patch a success when it is universally loathed by all but the most casual of casual players?” are simply ignored.
No but it would be far too much to ask that they actually answer any of the tougher questions or questions which would provide us with new insight into how they manage to release content which is so obviously flawed even after over 5 years of experience. Somehow they seem to think that players of this game actually like the idea of being forced to go back to old raid dungeons and heroics in order to get their CC upgrades, and soon their Icecrown upgrades. Newsflash for them, WotLK heroics were a fucking joke even at the start of the expansion – why the fuck do you think we want to keep fucking doing them every fucking content patch. Are they getting any better? No they’re just getting even more faceroll, boredom and burnout inducing than before every time. The only idea that I can conceive which they must have in their heads to make them force us though these hell-pits every patch is that they want new players and newly dinged 80s to have someone to group with. But that doesn’t happen even on a highly populated server like mine – all that happens is that heroic PuGs start asking for better and better gear. And understandably won’t take anyone without full 213/226 gear into their group for Oculus because they want to get the whole thing over as soon as possible, but like a bad case of genital herpes it just keeps fucking coming back.
A tribute to luck
“Icecrown Citadel features 10- and 25-player versions of the raid dungeon, and each version has 12 encounters. Each encounter can be fought in either normal or Heroic mode, and players can use a new user interface feature to toggle easily between difficulties.”
When most of us saw this there was a collective sigh of relief. Thank you Jesus for making Blizzard realise they completely ruined the game with their 4 lockout system for Crusaders Coliseum. I’m really not a religious person but you can see why I was beginning to think that only the divine would shake the current design team off their self destructive path. Apparently us players of the game weren’t enough to do so before the events of 3.2 so it stood to reason that the thousands of people shouting ‘4 lockouts fucking sucks’ at the top of their forum-voices while 3.2 was on PTR wasn’t enough. And the many many more that did so after 10 and 25 heroic became unlocked on live, but by then it was too late of course.
If only we had some kind of test realm in which to test whether ideas are total shit or not. What’s that? We do? Oh yeah the PTR where they ignore any and all player feedback unless it relates to a game breaking bug – and sometimes even just ignore those too. I often wonder why they even put patches on the PTR, because it certainly isn’t for player feedback. If it was then the hardmodes in Ulduar 3.1 would have been tuned because the majority of raider feedback was basically ‘easy modes are probably a bit hard for the average player and hard modes are really too easy’. And yet nothing was done about them, until after some guilds had already killed them on live and the moving of the goalposts had to happen. I mean does anyone even remember the Hodir hardmode changes? 3 Minutes to kill him at live, which was reasonably easy since all it took was a bit of lucky RNG with clouds and crap and may be some mage stacking and you had it. So a guild kills it, they instantly nerf it to 2.5 minutes which is still doable and so it gets nerfed again to 2 minutes which was completely impossible without using the flowerpower buff (which also gets hot fixed within a few hours). So now we have a few guilds who killed the boss on hard and have their sigil and can progress, while the rest of us are sitting around with our dicks hanging out waiting for Blizzard to realise that the fight is actually now completely impossible until they nerf it. This shows how the design process at Blizzard is completely flawed, they obviously didn’t do much testing on the fights to see if the hardmodes were doable or not – and when people killed them faster than they anticipated they moved the goalposts, thus giving a big fuck you to any guilds who were a few steps behind. Clearly the timers for Hodir were completely made up on the spot, they were arbitrary time limits not based on any kind of data (which is available even to players…) on even theoretical maximum dps available in that fight, just picked in a meeting as sounding nice with no other reasoning behind them.
Apart from the goalpost moving wrecking the progression in the early days of Ulduar, all in all it was a great dungeon. A definite step forward as I’ve already said in previous posts on the subject, optional hardmodes within the same lockout is king. Which brings me back on topic, although I’m not too keen on the idea of some kind of interface to switch between normal and hardmode versions of an encounter (I much preferred the Ulduar way of having an in-game switch such as Mimiron’s button or Flame Lev’s towers), but at least we don’t have the utter raid killing, burnout inducing retardation that was and is the Crusaders Coliseum lockouts.
So far most of my criticism of CC has been based around the lockouts and the snorefest that is clearing 3-4 of them each on 3 different characters every week. I mean to be honest I’ve even stopped clearing them on my hunter simply because I can’t stand it any more – clearing 3x on my deathknight and 4x on my druid is already enough to make me want to quit, but that’s a different story. I’ve not really touched on the 50 tries problem much, but of course this contributes just as much to the suck of CC as the lockouts do. In previous raid instances the main tool for progression has been trial and error, for a bleeding edge guild when you reach a new fight the first thing you do is pull it and see what the fuck happens then keep pulling it until you work out exactly what is happening and how to beat the fight. This is how WoW has worked since molten core. But no more, not in cc25 – Blizzard thought it would be a good idea to replace this tried, tested and much loved play-style with a new one. This new one essentially consists of sitting around and talking about an upcoming pull for around 30-40 minutes beforehand. Then you pull and hopefully kill the boss, then you need to sit and discuss the next pull for 30 mins while waiting for all your combat rez, soulstone and bloodlust debuff timers to go away.
On top of all of this, they had the shear bare faced cheek to name the achievements you get for clearing the instance with lots of tries left after different levels of Skill. Skill? Are you sure? Oh right yeah because it’s pretty much a testament to a raid’s skill that they manage to play for 2 hours continuously without 1 disconnect within a fight, or 1 tiny piece of server lag, or 1 computer crashing in all that time. Two cross-raid healers disconnect on Twins thus there is not enough healing and the raid wipes, the counter ticks down from 50 to 49, “Sorry you are not skilled enough this week!”.
A tribute to skill, mad skill and insanity? More like a tribute to luck.
Four lockouts per instance is a bad idea
Apparently Blizzard felt the need to test if this 4 lockout method was better than the ‘optional hardmode’ system in place in OS and Ulduar (no, killing bigglesworth does not count as an optional hardmode). Something which most of the top 25 guilds could have easily told them if they’d asked us, saving them a completely failed patch which has and will cause more burnout than any other content patch in WoW history.
I’ve mentioned before my hate of how this system works and the amount of repetition it makes me and my fellow guild members endure. To summarize, although it’s a bit better now, a lot of us are running CC10, 10 hard and 25 across multiple characters usually in the same night which has made Wednesdays the worst day of the week. In a given week I’m running CC in some form or another up to 10 times.
This is not fun.
I mean even though the whole way WoW worked before was to repeat the same instance once a week (mabye twice if you had an alt), at least that repetition was just that, once per week. Right now I’m doing the instance at least 4 times in one fucking day.
Of course there is an easy fix for this, don’t do the instance right? Well it’s really not that simple. At least one of the instance runs, the 25 man hardmode, is somewhat interesting still. Sure it’s the same instance but at least it requires you to actually pay attention, unlike the other versions. And then we have the question, if you’re playing WoW then what is the point of the game – I would argue the answer to this is to progress your character(s) gear level so you can be as powerful as possible within the given content. Taking that as a given, the only way to progress most of my alts is also to run CC10, 10 hard, and 25 each week in order to obtain gear upgrades. So that’s 2 chars x 3 instances right there. Put all this stuff together and it’s very easy to get to my situation of running this crappy instance a hell of a lot of times per week.
So it looks like Icecrown will be Ulduar style, and thank god for that – the only question that remains is how many people will we lose to burnout before 3.3, just because Blizzard decided that making everyone run the same 5 bosses multiple times a week would be an awesome way to create very little content and have it last a disproportionate amount of time.

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