Archive for category Rants

More pressing matters

Regardless of what you may think of the Ensidia ban drama of the last couple days, the fault for these kind of issues always lies with Blizzard.  It’s not like the saronite bomb thing is new, it’s been all over EJ for a while now.  As a result releasing a fight, especially one as big as this in lore, which bugs out by a given class/profession combination just doing it’s normal dps rotation is just irresponsible.  The severe lack of fight testing has been apparent throughout the lifespan of WoW thus far and as a result is nothing new.  What boggles the mind is that Ensidia can get away with the blatant exploiting in Ulduar (hell u cant get more blatant than admission…) and yet what is clearly an accident gets them banned and achievements/loot removed?

Whether you believe Ensidia or not seems to be largely related to if you are European or an Americunt.

Either way there are more pressing matters to discuss which not many people have picked up upon.   What are these issues which are more important than top-end guild ban dramas?  Simple:  It’s too easy to gear alts.

No I’m not talking about ’scrubs’ getting gear for completing join-the-dots level difficulty encounters.  I’m talking about how good players, decent players like you and me, inevitably end up filling the lack of raid time in the week with the creation of more and more alts.  This wasn’t such a problem back in the day when it took a long time to get to levelcap, as most of the time was spent leveling the alt up to 80 only to come to the realization that you couldn’t get any decent gear on it for shit because you couldn’t even get heroic groups.   But now, all you have to do is type in the name of your character and you’re practically at level cap within a day.  Couple with that the relative ease of getting gear on your new level 80 the problem becomes more realistic.

Now I’ve probably lost you.  What is the problem with being able to gear up alts nicely in 3.3?  Well you may ask, because not so long ago I was even rejoicing at the fact that my warrior, shadowpriest, deathknight, hunter, paladin, rogue.. …. would soon be decked in 232.  And therein lies the problem.  The cycle has changed to allow you to gear but the inevitable conclusion to gearing an alt with the best gear you can get from heroics/pugs is that where do you go then?  The only answer is raiding.

This in itself isn’t new – hardcore players have been running alt raids for a long time.  Usually only 1 alt per person though, players would raid on a main and then their alt every week.  Few players had more than 1 alt that they raided on, but that has now changed from the combination of 3.3 (specifically dungeon queue system) making it easy to gear up other wise forgotten level 80s.  Raiding on 3 or more chars a week has the following consequences.  Either the player has a lot of spare time and embraces the extra play time and learns more class abilities and becomes more versitile.  OR: he/she comes to one solid realization that none of these characters are likely to ever see anything like BiS gear setups before the new Expansion hits, at which time the gear will become worthless anyway.  Added to the issue of raiding the same dungeons 2x per character per week …  Sure the realization requires something who thinks cynically and in the long term more than the short term – but even for the most ADHD addled player there will be the nagging doubt in their mind.

If you do come to the latter conclusion, the future only holds distraction and boredom with the game in general.  Such boredom may well infect your desire to gear your main character too – which can prove fatal.  All that is required next is something to happen in real life which requires you to take a few days away from the game, may be you miss 1 raid at a crucial point and that’s it.

You’re done until the expansion hits.

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World of Guildwars

Before I start what is going to end up being yet another rant about how the Devs just have no fucking clue about this game.  And actually seem determined to kill it off, or at least reduce it to a laughable shadow of itself to force people to leave…. I mean sometimes it like there is a secret in-joke at Blizz HQ about ‘how shit can we make our game and still rake in millions of dollars in subscriptions every month’.

Yeah, before that.

I’ve got to say that I’m enjoying the random heroic system, mainly because I play characters who have their main spec as either healing or tanking, or if they are dps then they probably _can_ tank or heal.  (If you’re just a solo dps char like a warlock, hunter or rogue I’m sure you  are loving the 15 min queues).  I’m making good use of it right now, since Blizz has deemed it fit to reduce DK tanks into a laughable subset of tanking only fit for flame wars between guilds.  “Lol that guild is so bad they actually have a DK maintank ROFL” and etc. I basically stopped playing my DK tank, because it’s shit now, and re-geared my dps warrior as a tank, the process of which took about 6 hours from zero tanking gear to full 232 set, 232 wep, 245 bracers and rings and sitting pretty at a reasonably respectable 35k hp unbuffed.  Got some way to go, shit trinkets and a shit ring along with a shit shield – but not far off, and it was pretty funny how at least in heroics my new tonk-warrior was doing way more threat than my DK can ever do, even with a PERFECT cycle, just by pretty much spamming 3 buttons all the time with an initial shockwave per pack.  But that’s another rant for another day. So yeah, from the perspective of alt gearing I do like the random dungeons.  In fact I really like them, there’s not much wrong with the idea and for once I find myself sitting with the Devs – even if they are usually a bunch of useless pricks.

However – as is so often the case in these modern days of increasing obesity in the young generation – there is a big fat BUT(T) that comes crushing down on everyone’s good times.  The “But” in question here is the issue of instant-dungeon porting.  Wait isn’t that a good thing? No longer having to fly all the way to far flung dungeons like The Oculus.  Well, you might be fooled at first into thinking so, however after a few days of it you begin to realise that this feature has pretty massive game-changing consequences.

Once the novelty wears off you realise that with instant porting what exactly is the point of having a game world at all?  People don’t fly to dungeons any more and suddenly you realise the only reasons to actually venture outside a major city of your choice is to do daily quests or fly to a raid (and how long will that remain?).  Just like that world pvp @ dungeon portals is removed, any sense of size in the world is reduced significantly because of not having to take time to travel and we all might as well be playing Guild Wars.  I’d be willing to bet 1/2 the people who’ve completed the trio of new Icecrown 5 mans haven’t even seen what the outside area looks like at all and don’t know how to get there – unless they wiped a few times.

One of the other major issues is with cross-realm players.  Again, at first this is awesome – your healer decides to fuck off or disconnect for ages so you can suddenly automatically find a replacement within minutes rather than the group usually breaking up as happened before.  However, do a few more heroics and you realise that actually this benefit is far outweighed by the fact that people in full-xrealm groups where no one is from their server are FAR more likely to be pricks to everyone.  And by being pricks I mean doing things like leaving a group as soon as the boss they needed loot from has died, rolling need on stuff that they cant even use or whatever and no one having any recourse.  And my most favourite one, /follow someone and /afk for 15 minutes – YOU CANT EVEN KICK THESE FUCKERS.  They literally just run around collecting badges for the bosses you kill and you cant kick them for 15 minutes or some crap it’s total horse shit.

Right now you’re either agreeing with me or thinking that you’ve been pretty lucky and not seen any of the above mentioned issues with the system.  Well there’s one further issue which I can pretty much guarantee you will have seen.  In fact I believe it’s so common that it has allowed me to reverse-engineer the algorithm for how the system finds you a dungeon for your daily 2x frost badges.  This algorithm is shown below in pseudocode:

if (playerName == "Cows" && randomDungeonsCompletedToday < 1) then
  chanceOfOculus = "High";
  numLowGearedXRealmDPS = 3;
  tankGearLevel = "Low";
  tankInteligenceLevel = "Labotomized Gibbon";
fi

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Blizzard killed the twink game

I’ve been pretty busy these last few weeks, what with attempting to move house and starting a new job.  So my play time in wow has been cut quite a bit, as a result I’ve spent a lot of what little game time I have doing things that don’t require waiting around for other people to show up.  This means, no grouping, no heroics, no dungeons, no raiding, no group based pvp.  What is left you ask? Well basically one of three things:

  1. Level an alt
  2. Pvp on a level 80 main or alt
  3. Pvp on a lowbie alt

Number 1 was quickly removed from the running, partially because I actually have no spare character slots any more, and more so because I know that really I have too many level 80s as it is and I’ve barely logged in 1/2 of them for more than 5 minutes in the last few months.  Option 2 would be where most people turn to in times like these, after all if you enjoy BG pvp it’s pretty quick and fast paced action at the touch of a queue button.  However, this really depends on what characters you have at level 80 and their gear level.

The choices I have on my level 80 characters are as follows: Druid, Deathknight, Warrior, Hunter.  To the untrained eye it might seem at least 3 of those characters would be pretty awesome in BG pvp and should provide some fast fun for a few hours or so right?  Wrong, and here’s why:  My druid has only pve gear, admittedly very good pve gear but pve gear nonetheless and only spell damage pvp gear at that.  If I try to join a BG and heal I’ll get 2 shotted by pretty much any class with decent burst dps, If I try to go boomkin and do some damage it’s even worse mainly because of Blizzard’s utter refusal to even try and make boomkins viable in any kind of pvp.   So that’s the druid out.

The deathknight is in a similar situation to the druid,  full pve tanking gear and no pvp gear used to be reasonably fun in BGs like WSG as flag runners – but that got nerfed a fair bit so now you just get killed in a few seconds by any kind of focus fire and the abysmal damage you output in return just makes it feel like you’re hitting people with a particularly fluffy pillow.  I’m not complaining about my lack of pvp gear on any of these characters, more just the fact that If I want to just go and have some fun in a BG – I can’t without spending endless hours farming pvp gear and respeccing, which is precisely what I don’t currently have time to do.  So that’s the deathknight out.

Now the Hunter is my most recent level 80 and again, has no real pvp gear.  But actually on a hunter this doesn’t seem to matter because they’re so deliciously overpowered you can just stand around and completely rape whoever you like from 45 yards away.  Killing casters with a hunter is rather like killing flies as one of those blue electric fly killer lights.  It’s quite a funny situation when the sheer amount of push back to their spells coming out of your auto shots and  pet attacks is enough to reduce them to gibbering wrecks of around 40% hp before they even get 1 cast off.  But it is precisely this reason which causes me to become very very bored of playing this character in any kind of BG, it’s just too easy.  So that’s the hunter out.

Finally my warrior, he actually has pvp gear – albeit mostly hateful and deadly but still it’s not too bad.  The problem with warriors in BGs that I’ve always found is it’s super fucking boring unless you have a pet healer.  If you’re in a bg where there are no, or few, healers then the amount of fun you can have is severely handicapped.  This is probably down to personal preference but, although warrior was my first ever char to reach level cap in vanilla, I just find them to be too dependant on other people in the BG to be particularly fun to play for some relaxing ownage.

cows_39

Cows started life as a twink in BC

This pretty much rules out the whole of option 2.  In conclusion I’d say that none of the current level 80s I have is good for some quick fun action, except the hunter – but with the hunter you just feel like you’d get more of a challenge out of playing ping-pong against a guy with no arms.  So what about option 3?  It looks like an attractive prospect and before I start I should have a slightly disclaimer that I have done twink pvp before and really enjoyed it.

The problem with twink pvp nowadays is, you can’t actually do it.  Since blizzard decided that they’d allow xp in BGs when levelling (a good idea btw), they allowed a ‘turn off xp gain’ option for twinks.  They cited that twinks wanted this option, which is technically true – it certainly makes it easier to gear your twink up when you don’t have to worry about gaining a few xp in a dungeon from a boss kill which drops an item you really need.  And of course since BGs were going to give xp, this option was needed for people who wanted to remain in their twink bracket.  However what they weren’t bargaining for was the massive level of retardation that Blizzard decided to inflict on this section of it’s paying customers for no apparent reason.  In a bid to make ‘normal players’ (read: casuals) able to level in in the BGs without the nasty mean twinks from killing them, Blizzard decided to make anyone who had turned their xp-gain off have a separate queue from those who had it turned on.  The consequence of this being that no-one who has their xp turned off can get any BGs to proc because in most brackets (except for 10-19) there aren’t enough people with it turned off to create even 1 WSG.  I can’t imagine them being unable to see the consequence of this change, and so I can only conclude that they intended to be total cunts to the twink community from the start.

shaman_big_hit

Beefsausage showed rogues who was boss

The whole thing was nonsensical anyway, does it really matter if twinks completely rape non twinks in lowbie BGs?  Not really because both sides will have their own twinks, and xp gained in a BG is not based on kills, but based on objectives such as flag captures and winning the match.  Most WSGs before the change in 40-49 bracket, where I used to have a shaman, were about 2-4 twinks per side.  Now that bracket is totally dead except for 1 WSG that sometimes appears in peak times for a few hours.  If you turn your xp back on, you see there are actually 7-9 WSGs open.  This means that often these brackets are completely unplayable and twinking is now broken.

The only alternative for people like me is to level chars up in BGs and just go from bracket to bracket while dinging and never turning off XP.  However,  there are a few problems with this, mainly that the brackets themselves are far too big.  Because of the 10 level breakdown, when you first enter a bracket at level 10 – you are completely useless and get 1 shotted all the time until you are about 15.  Then you have some fun from 15-19 and then ding 20 and back to being 1 shotted for the next 5 levels, this is not fun.  Ok, doing the ‘leveling up in bgs’ thing is a reasonably alternative to twink pvp, but the brackets need to be in 5 level granularity rather than 10.  BGs of 20-24 and 25-29 and etc would make this much more fun than it currently is.

twinking_very_popular

Twinking was always very popular

But why do I want to pvp at low level anyway?  Im sure some people reading this are asking something along those lines, and the reason is quite simple.  Low level pvp is more fun because there are less abilities, less cooldowns and overall a lot less damage flying around.  Fight last a lot longer in general, and require you to do way more things.   Look at level 80 pvp, a warlock casts 2 spells in under 2.5 seconds and hits you for 10k.  Burst damage is king and far too much of it has been added to classes that never really needed it in the first place.  But it’s not only this, another reason for low level pvp being fun is that you’re still leveling – as you level through a bracket you’re gaining new abilities and becoming stronger.  At level 80 this character progression is severely limited, you no longer ding and so you already have all the abilities you’re ever going to get – nothing new and shiny on the horizon.  Coupled with this it’s basically just a grind at level 80 to gain the honour items you require – gear is the only progression, and it’s a limited progression because you can’t even get the best gear in BGs you have to arena for that.

But what if you don’t like arena?  Large swathes of the wow population have been saying this for a long time – Arena sucks, participation in an active arena team has dropped to new lows, barely 30% of players even bother doing their 10 games a week while even less actually play it actively.  Arena’s problems stem from the fact that this game will never be balanced, often certain comps are vastly superior to others – coining the notion that arena is 90% comp 6% lag and 4% skill.

mojo_on_level_39_hax_omg

Omg mojo on a level 39 mad hax

As a result, it is not uncommon for people to play lowbie pvp and then delete the character and remake it once they hit lvl 30.  Why would people who already have level 80s do this unless it was more fun?  So why did Blizzard kill this? Why did they ruin a perfectly good and fun part of the game?  I think it was mostly down to the bad press, twinks were the evil people who ’spent too much money on lowbie characters’ and ‘only liked killing people who were vastly lower geared’.  These were typical of the nonsense statements bounded around on the forums by people who had their grey-geared level 10 rogue 1 shotted by  someone who actually spent a bit of time on their gearing.  Afterall twinking still happens at level 80, unless you think it’s a fair fight you’re getting between a 213 geared guy and someone with 251 gear.

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Dumb questions

Reading over some of the questions which were answered in the twitter-dev-chat-thing – I’m reminded of a clip from family guy.  Unfortunately not available on youtube, in which Stewie attends a star trek convention and has a legitimate question to ask but the panel just keep answering completely unrelated and insipid questions from the audience and then don’t have time to answer his.

This only a slight exaggeration of what happened with the twitter event.

It’s not for want of decent questions being asked, but these were just glossed over and instead questions as fucking stupid as “When Race change is live will we be able to change to any race in our faction no matter what class we are?”.  Pretty much the standard deal with Blizzard, answer only the questions which fall into one of three categories:

  1. Questions you’ve already answered before.
  2. Questions that have no relevance for anyone except the person asking, because he/she is probably mentally retarded.
  3. Questions in which you can easily answer something along the lines of “We’re not sure yet” or “We have no plans yet” without seeming like total douche bags.

Almost all the questions about Icecrown and/or Cataclysm were things that had already been answered at Blizzcon.  While actual informed questions such as anything along the lines of “Do you really think raiders like raiding 5 of the same bosses 4+ times in one night?” or “Why is it that you deem the 3.2 content patch a success when it is universally loathed by all but the most casual of casual players?” are simply ignored.

No but it would be far too much to ask that they actually answer any of the tougher questions or questions which would provide us with new insight into how they manage to release content which is so obviously flawed even after over 5 years of experience.  Somehow they seem to think that players of this game actually like the idea of being forced to go back to old raid dungeons and heroics in order to get their CC upgrades, and soon their Icecrown upgrades.  Newsflash for them, WotLK heroics were a fucking joke even at the start of the expansion – why the fuck do you think we want to keep fucking doing them every fucking content patch.  Are they getting any better? No they’re just getting even more faceroll, boredom and burnout inducing than before every time.  The only idea that I can conceive which they must have in their heads to make them force us though these hell-pits every patch is that they want new players and newly dinged 80s to have someone to group with.  But that doesn’t happen even on a highly populated server like mine – all that happens is that heroic PuGs start asking for better and better gear. And understandably won’t take anyone without full 213/226 gear into their group for Oculus because they want to get the whole thing over as soon as possible, but like a bad case of genital herpes it just keeps fucking coming back.

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A tribute to luck

“Icecrown Citadel features 10- and 25-player versions of the raid dungeon, and each version has 12 encounters. Each encounter can be fought in either normal or Heroic mode, and players can use a new user interface feature to toggle easily between difficulties.”

When most of us saw this there was a collective sigh of relief.  Thank you Jesus for making Blizzard realise they completely ruined the game with their 4 lockout system for Crusaders Coliseum.  I’m really not a religious person but you can see why I was beginning to think that only the divine would shake the current design team off their self destructive path. Apparently us players of the game weren’t enough to do so before the events of 3.2 so it stood to reason that the thousands of people shouting ‘4 lockouts fucking sucks’ at the top of their forum-voices while 3.2 was on PTR wasn’t enough.  And the many many more that did so after 10 and 25 heroic became unlocked on live, but by then it was too late of course.

If only we had some kind of test realm in which to test whether ideas are total shit or not.  What’s that? We do? Oh yeah the PTR where they ignore any and all player feedback unless it relates to a game breaking bug – and sometimes even just ignore those too.  I often wonder why they even put patches on the PTR, because it certainly isn’t for player feedback.  If it was then the hardmodes in Ulduar 3.1 would have been tuned because the majority of raider feedback was basically ‘easy modes are probably a bit hard for the average player and hard modes are really too easy’.  And yet nothing was done about them, until after some guilds had already killed them on live and the moving of the goalposts had to happen.  I mean does anyone even remember the Hodir hardmode changes?  3 Minutes to kill him at live, which was reasonably easy since all it took was a bit of lucky RNG with clouds and crap and may be some mage stacking and you had it.  So a guild kills it, they instantly nerf it to 2.5 minutes which is still doable and so it gets nerfed again to 2 minutes which was completely impossible without using the flowerpower buff (which also gets hot fixed within a few hours).  So now we have a few guilds who killed the boss on hard and have their sigil and can progress, while the rest of us are sitting around with our dicks hanging out waiting for Blizzard to realise that the fight is actually now completely impossible until they nerf it.  This shows how the design process at Blizzard is completely flawed, they obviously didn’t do much testing on the fights to see if the hardmodes were doable or not – and when people killed them faster than they anticipated they moved the goalposts, thus giving a big fuck you to any guilds who were a few steps behind.  Clearly the timers for Hodir were completely made up on the spot, they were arbitrary time limits not based on any kind of data (which is available even to players…) on even theoretical maximum dps available in that fight, just picked in a meeting as sounding nice with no other reasoning behind them.

Apart from the goalpost moving wrecking the progression in the early days of Ulduar, all in all it was a great dungeon.  A definite step forward as I’ve already said in previous posts on the subject, optional hardmodes within the same lockout is king.  Which brings me back on topic, although I’m not too keen on the idea of some kind of interface to switch between normal and hardmode versions of an encounter (I much preferred the Ulduar way of having an in-game switch such as Mimiron’s button or Flame Lev’s towers), but at least we don’t have the utter raid killing, burnout inducing retardation that was and is the Crusaders Coliseum lockouts.

So far most of my criticism of CC has been based around the lockouts and the snorefest that is clearing 3-4 of them each on 3 different characters every week.  I mean to be honest I’ve even stopped clearing them on my hunter simply because I can’t stand it any more – clearing 3x on my deathknight and 4x on my druid is already enough to make me want to quit, but that’s a different story.  I’ve not really touched on the 50 tries problem much, but of course this contributes just as much to the suck of CC as the lockouts do.  In previous raid instances the main tool for progression has been trial and error, for a bleeding edge guild when you reach a new fight the first thing you do is pull it and see what the fuck happens then keep pulling it until you work out exactly what is happening and how to beat the fight.  This is how WoW has worked since molten core.  But no more, not in cc25 – Blizzard thought it would be a good idea to replace this tried, tested and much loved play-style with a new one.  This new one essentially consists of sitting around and talking about an upcoming pull for around 30-40 minutes beforehand.  Then you pull and hopefully kill the boss, then you need to sit and discuss the next pull for 30 mins while waiting for all your combat rez, soulstone and bloodlust debuff timers to go away.

On top of all of this, they had the shear bare faced cheek to name the achievements you get for clearing the instance with lots of tries left after different levels of Skill.  Skill? Are you sure? Oh right yeah because it’s pretty much a testament to a raid’s skill that they manage to play for 2 hours continuously without 1 disconnect within a fight, or 1 tiny piece of server lag, or 1 computer crashing in all that time.  Two cross-raid healers disconnect on Twins thus there is not enough healing and the raid wipes, the counter ticks down from 50 to 49, “Sorry you are not skilled enough this week!”.

A tribute to skill, mad skill and insanity? More like a tribute to luck.

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