Before I start what is going to end up being yet another rant about how the Devs just have no fucking clue about this game. And actually seem determined to kill it off, or at least reduce it to a laughable shadow of itself to force people to leave…. I mean sometimes it like there is a secret in-joke at Blizz HQ about ‘how shit can we make our game and still rake in millions of dollars in subscriptions every month’.
Yeah, before that.
I’ve got to say that I’m enjoying the random heroic system, mainly because I play characters who have their main spec as either healing or tanking, or if they are dps then they probably _can_ tank or heal. (If you’re just a solo dps char like a warlock, hunter or rogue I’m sure you are loving the 15 min queues). I’m making good use of it right now, since Blizz has deemed it fit to reduce DK tanks into a laughable subset of tanking only fit for flame wars between guilds. “Lol that guild is so bad they actually have a DK maintank ROFL” and etc. I basically stopped playing my DK tank, because it’s shit now, and re-geared my dps warrior as a tank, the process of which took about 6 hours from zero tanking gear to full 232 set, 232 wep, 245 bracers and rings and sitting pretty at a reasonably respectable 35k hp unbuffed. Got some way to go, shit trinkets and a shit ring along with a shit shield – but not far off, and it was pretty funny how at least in heroics my new tonk-warrior was doing way more threat than my DK can ever do, even with a PERFECT cycle, just by pretty much spamming 3 buttons all the time with an initial shockwave per pack. But that’s another rant for another day. So yeah, from the perspective of alt gearing I do like the random dungeons. In fact I really like them, there’s not much wrong with the idea and for once I find myself sitting with the Devs – even if they are usually a bunch of useless pricks.
However – as is so often the case in these modern days of increasing obesity in the young generation – there is a big fat BUT(T) that comes crushing down on everyone’s good times. The “But” in question here is the issue of instant-dungeon porting. Wait isn’t that a good thing? No longer having to fly all the way to far flung dungeons like The Oculus. Well, you might be fooled at first into thinking so, however after a few days of it you begin to realise that this feature has pretty massive game-changing consequences.
Once the novelty wears off you realise that with instant porting what exactly is the point of having a game world at all? People don’t fly to dungeons any more and suddenly you realise the only reasons to actually venture outside a major city of your choice is to do daily quests or fly to a raid (and how long will that remain?). Just like that world pvp @ dungeon portals is removed, any sense of size in the world is reduced significantly because of not having to take time to travel and we all might as well be playing Guild Wars. I’d be willing to bet 1/2 the people who’ve completed the trio of new Icecrown 5 mans haven’t even seen what the outside area looks like at all and don’t know how to get there – unless they wiped a few times.
One of the other major issues is with cross-realm players. Again, at first this is awesome – your healer decides to fuck off or disconnect for ages so you can suddenly automatically find a replacement within minutes rather than the group usually breaking up as happened before. However, do a few more heroics and you realise that actually this benefit is far outweighed by the fact that people in full-xrealm groups where no one is from their server are FAR more likely to be pricks to everyone. And by being pricks I mean doing things like leaving a group as soon as the boss they needed loot from has died, rolling need on stuff that they cant even use or whatever and no one having any recourse. And my most favourite one, /follow someone and /afk for 15 minutes – YOU CANT EVEN KICK THESE FUCKERS. They literally just run around collecting badges for the bosses you kill and you cant kick them for 15 minutes or some crap it’s total horse shit.
Right now you’re either agreeing with me or thinking that you’ve been pretty lucky and not seen any of the above mentioned issues with the system. Well there’s one further issue which I can pretty much guarantee you will have seen. In fact I believe it’s so common that it has allowed me to reverse-engineer the algorithm for how the system finds you a dungeon for your daily 2x frost badges. This algorithm is shown below in pseudocode:
if (playerName == "Cows" && randomDungeonsCompletedToday < 1) then chanceOfOculus = "High"; numLowGearedXRealmDPS = 3; tankGearLevel = "Low"; tankInteligenceLevel = "Labotomized Gibbon"; fi
#1 by Keeva on December 22, 2009 - 23:49
Hmm..
Don’t you like Oculus, Cows?
#2 by Farx on December 23, 2009 - 14:02
I’ve been fortunate with the random dungeon, never had a dps lower than 4k, never had a healer who can’t cope with me chainpulling the entire instance, and I pretty much only get the new dungeons, or HoL. I did get Occulus once, but again, the group was very capable and we cleared quickly with no trouble.
#3 by Cows on December 23, 2009 - 16:50
That’s pretty damn lucky if you ask me. I’ve had Oculus a fair few times – usually means I apologize to the group, leave and then log an alt for 15 mins
I’ve been pretty lucky with healers and not _that_ bad off with tanks to be honest. But When playing my warrior it seems the dps are always really really low, often not beating my warrior tank’s 2k dps. It’s really painful to play the newer heroics with such crap dps, and I plainly refuse to do HoR heroic with such bad dps.
But all in all it’s been alright really, except the Oculus procs.
#4 by Savagefred on December 25, 2009 - 03:05
I can vouch for the Oculus frequency. Got my tree into 4pcT9 by just grinding through heroics using the new tool. Saw Oculus about 10 times, compared to a fat donut for Gundrak. Poor poor Gundrak.
#5 by Ecofish on December 27, 2009 - 07:55
I agree with you (mostly) on the downside to a transportation system based on instant-click teleports. It does take the beauty away from Northrend and I can potentially see this becoming a huge problem unless they are bright enough to add massive daily quest hubs outside each instance.
However, you can\’t have both cake and pie. That\’s just not realistic. You can\’t have a smooth, instant dungeon system if you have to get five cross-realm players to fly from Dalaran to said instance every time. The ten minute, four emblem Gundrak runs that everyone is praising the system for is simply not gonna happen if you\’re forcing the five to fly to Zul\’Drak — it\’s not going to happen.
For your pseudo-code I\’m really just asking why on earth you\’re not grouping with fellow Apex members? I\’ve only done completely random heroics on very few occasions.
#6 by Cows on December 27, 2009 - 13:52
Yeah I agree with the problem, but I’d have preferred it just ported you to a summoning stone or something outside. I realise the problems with that due to players in the group being on different servers etc, but the current system just creates a world where distances really no longer matter unless you’re leveling.
And as for grouping with guildies, this mainly came about due to farming emblems on alts + cows for orbs to craft gear for alts etc. While I can get a full guild 5man for the daily no one really wants to farm them unless they’re doing it for alts like me
#7 by Ecofish on December 27, 2009 - 22:31
But my point is mostly that I don’t think you can possibly get that whilst maintaining that nice, fast emblem-rich run. I’m pretty sure you’ll agree that what we have now is the lesser of two evils.
For your 5-mans, hit me up any time on Al’akir. I’m a bear druid and I don’t mind hitting up some heroic spam with you
#8 by Chimy on December 28, 2009 - 16:08
Yeah, all too true. Not to mention, there’s another real problem with not having to fly somewhere to get to a dungeon an that’s buffer time. Without a buffer, the dungeon starts, and 1/2 the time, the tank just *goes*. Since we didn’t sit around for a few seconds, there was no time to buff everyone and recover the mana, so often buff-healers start at half. Or, since we just started quickly, noone had time to talk about the loot rules so people get pissy if they tend to keep different rules on different servers. I was doing regular heroics as a 75 dk the other day and I got “zOMG it has a little bit of defense, itz a tank ring you can’t need on it ur melee dps”. Fuckers, an upgrade is an upgrade. We’re not doing heroics and I’m not here to gear you… or maybe we should have talked about it before you starting pulling the instance. lol
#9 by Savagefred on December 31, 2009 - 21:33
One thing I just thought of Cows. While it is true that the instant porting into dungeon trivializes the “overworld,” perhaps they plan on implementing bonuses for exploring, such as through the Archaology system. I can imagine them placing artifacts in many hidden places throughout Azeroth. Who knows?
#10 by Cows on January 2, 2010 - 23:10
This is true, however I can’t really comment on the game as it might be in some undisclosed future. But only on as it is now, or at best about short term incoming patch changes etc.
Yes they might fix this slightly with cataclysm. Also they did mention that in cata you wouldn’t be able to queue for a dungeon you had not yet ‘discovered’. Although how exactly one ‘discovers’ a dungeon is unknown, if it simply requires you to be physically summoned there at least once then that’s not much of a requirement.
#11 by Seca on January 5, 2010 - 16:17
My little warlock alt is probably seeing more of Northrend then ever before. Given the 15 min wait, usually followed by 1 of the dps declining and another 5 min in the queue, the lock\’s getting a good 20 mins of herbing in every day. If you do any dailies or profession work, you\’ll still get fresh air.
Porting is more of an issue for lower level characters. Both my priest and paladin have added 10+ levels w/o having left Ironforge. Not seeing the sights in Vanilla is a greater loss then flying past Wyrmrest Temple for the 1000th time.
#12 by Maple on January 6, 2010 - 06:28
There will always be people who ruin a good thing! LFG is good because of the whole multi-realm thing, but you definitely do get some pricks in your groups. At least they gave us a kick button that will work most of the time – it would be ten time more horrible than no kick button at all. They should definitely shorten that kick time though. You can decide pretty much in the first five-eight minutes whether someone is a dick or not.
We had someone today in H VH that went around and skinned all the dragons, even though we had two other skinners in the group. He intentionally stole skins from every single mob, even when I stood by one and waited to loot so someone who hadn’t got many skins could get it. He got the boot.
#13 by Vandya on January 6, 2010 - 15:31
We\’ve been flying around in northrend for over a year now, I don\’t mind not seeing the world as much. Also questing and dailies takes you to other zones. And if someone says they never do that, well then raiding you\’d only ever be in icecrown anyways and still never see the game world. Northrend was probably pretty empty already.
I\’ve gotten my pug pet, so I\’ve done about 25-30 random dungeons since the feature was released. I\’m a resto druid like yourself with similar gear in a good raid group, I have an elitist jerk attitude most of the time. I have a boomkin offspec. I would get either good groups, or bad groups I could save by healing well with my gear. I think only 1 of my heroics ever went slow. I probably healed over half of these groups in my boomkin spec. I got oculus about 3-4 times. Each time we finished alright, one group I joined for the last boss and sort of saved them. I mean don\’t get me wrong I was probably top dps when healing in boomkin spec but there was no drama, wiping, or overall slowness.
In conclusion: as someone with a similar character to yours, I don\’t see a problem with the system (coming from moderate-high experience). Paying for a boomkin offspec keeps boredom away, and makes the runs go much faster.