Don’t exist. Fact.
However if you ever read any resto druid related forum posts, either official or mmo-champ, you’ll find vast numbers of them. The usual situation is some new druid asking about meta choice or something. Someone comes along and explains the guys choices with the theme that spellpower is king but regen is also needed, and throwing away cheap regen (like the mana restore meta IED) is a bad thing etc.
And we know what happens next, some compete fuckwit comes and posts along the lines of:
“LOL NOOBS I NEVER RUN OUT OF MANA EVER EVER EVER NOOBS LOL JOHN MADDEN LOL”.
I’m paraphrasing of course, but you get the idea. If a resto druid ever tells you he/she never has any mana problems then there are only two options to consider:
- They are actually retarded, perhaps playing wow is something their doctor suggested to help them cope after losing 1/2 their brain in an unfortunate schmelting accident.
- They exclusively play content which is beneath their gear level, and somehow can’t comprehend that this might be the reason that they find it so easy and not that they’re just so awesome.
So yeah you could gem exclusively spellpower, take no regen gear at all, take the spellpower meta and still not run out of mana. This is providing you’re in something like full tier8 running Nexus.
The problem is that even if these people somehow break every rule that I know of pertaining to resto druids and WoW, and actually are never running out of mana on content which is at their gear level – then why don’t they ask why? Invariably this will only be because they’ve gemmed massively for regen, int, spirit instead of spellpower and measure their performance solely on how much mp5 they have while casting. Why would you do that? Any mana you are left with at the end of a fight is essentially wasted, the ideal situation is to balance your regen with spellpower to the extent that you maximize your throughput while maintaining some kind of buffer with with mana, but not so you are regening so much that you end a fight on 1/3 or more mana.
Edit: By the way looks like the Wild Growth target out of range bug has been stealth-fixed in 3.2.2. Still seems to bug when the target is dead though – but this isn’t as big of a problem as the OOR was.
#1 by Perso on September 24, 2009 - 12:02
Thank god I’m not the only one. Thought I had some serious problems on my gear/talents. I need to constatly use Innervate whenever its up and usually in our TotC/Ulduar Hardmode fights i end up with 2-5 % mana left when dps manage to get the boss down.
Even with Spark of Hope, mana regen meta gem and regen trinket I’m struggling sometimes. Sometimes I have to rely on Mana Pots too. My healing style is quite active .. usually casting something on every single available gcd. Someone could accuse me of sniping but in 10-man raiding guild thats what all our healers basically do.
#2 by Cows on September 24, 2009 - 12:43
Well on stuff that’s my gear level, ie: heroic 10 and 25man CC content, I always have to use my own innervate and keep it on cooldown pretty much and mana certainly can be a problem. A lot of fights I’m using mana potions too, and on Anub’arak 25 hard im using a mojo flask, and full regen gear with spark.
#3 by Littlebark on September 24, 2009 - 23:26
Theres druid that say that they don’t run outta mana?
Hax!
I’m a 10man raid healer, and I always have to use my mana pots + Innervate + Flask of Pure Mojo + regen trinkets.
I thought it was a gear problem too, until someone told me “if you don’t run outta mana, you’re not doing your job, noob’. Totally made me feel better.
<_<
#4 by sulliwan on September 25, 2009 - 14:27
What, druids without mana issues most certainly exist, they are called feral!
#5 by Mootree on September 25, 2009 - 22:22
Whats your opinion on Natural Perfection and T9 ? I see u use it
#6 by urus on September 25, 2009 - 22:55
You people are the worse excuse for druids i’ve ever seen. This single post has completely discredited your blog in my eyes. The fact is that if you are a druid who has mana issues you need to learn to play and you need to stop giving advice without truly understanding your class. There are two major things I see druids with mana problems doing wrong. The first is that they use their innervate for the first time when they need mana; this is wrong! With the change in innervate’s total mana regen and how often you can use it you need to rethink when you cast innervate. I tend to cast it when I’m at about 60% mana. This resets my mana to almost full without overfilling my mana pool and wasting it. If i cast it for the first time at 60% I then can wait 3 min and recast it as soon as the cooldown is off and keep on top of my mana. The second thing I see druids with mana problems doing wrong is healing too much. You don’t need to heal if there isn’t any damage! A perfect example of this is the Anub’arak fight. Let your pally and priest heal during the burrow phase. There isn’t a ton of damage going on then so coordinate with your other healers, have them lay off the casting during the boss phases and let you go nuts and then during the burrow phase you can lay off the healing and let them heal. Using this method i can regen 100% of my mana for the beginning of each boss phase without using an innervate. If for some reason an add doesn’t get picked up or people are taking lots of raid damage just say screw it and use your innervate and heal through it. You should be back to full mana when the boss comes back up and you can try again during the next burrow to regen all your mana. And yes, sometimes I get low on mana, if one of the other healers dies or if I am not smart about casting but you can deal with it, pop a potion and wait for your innervate cooldown to expire and then keep rocking the healing.
L2P john madden
#7 by Cows on September 26, 2009 - 08:34
Hahaha, thanks for providing me with a big laugh on a Saturday morning
#8 by Cows on September 26, 2009 - 08:37
It’s definitely a viable talent to take for fights when you know you won’t be using many direct heals (nourish) – replacing living seed with it basically. Living seed is actually a pretty bad talent – generally only taken back in t8 content when there was really nothing else useful to take.
#9 by Malm on September 26, 2009 - 11:42
/facepalm
#10 by Littlebark on September 26, 2009 - 17:04
Thanks for a different view on how to regen our mana. I’ll remember your LEET ways when I’m in my raid on Sunday.
However, you have to remember that every raid make up is different. IE: A 10 man raid where there are only 2 healers. Or where in a 25man setting there are two good healers and the rest not knowing what they’re doing.
When I said ‘I run outta mana’, I meant I have to watch my mana like a hawk whetheras as in Naxx 25, I can throw HoTs around like there’s no tomorrow. Higher end content, you’re right when you say that you gotta not heal to much. But it does happen.
If you don’t like the blog, don’t read it, m’kay?
Next!
#11 by Perso on September 27, 2009 - 11:17
Guy acts like he discovered that using Innervate at 60 % was his own idea and no one else knows about it?? Personally I’m duo-healing with a disc priest the hard modes in Ulduar and normal TotC runs (10-man runs). You try preserving your mana in that healer setup.
Thanks for the great advice urus, I’m anxiously waiting for your next input on whatever you might want to share with us normal mortals.
#12 by Wormwood on September 27, 2009 - 21:46
Dude, he was obviously kidding.
#13 by lissanna on October 5, 2009 - 15:50
In TOC, I have mana issues in the 10-man & 10-heroic (when we don’t have replenishment), but usually I won’t have mana problems in the 25-man normal ToC. When people were running Ulduar (and over-gearing for mana efficiency) and spamming rejuv too much, we weren’t having mana problems. Getting rid of some of the regen gear, combined with less mana efficient healing (due to having to deal with burst damage in ToC) can cause mana problems.
#14 by Dag on October 21, 2009 - 09:07
Personally speaking (currently done trib to mad skills and 3/5 on 25hc) I\\\’ve set my low mana warning to sound when I have spent around 10k mana. I do not have Innervate glyped but still using it pretty often during a fight. I have the 2% Int meta and have almost a 1:1 ratio int to spirit which puts me over 1k mp5 (not casting) in a typical 25man group without having to flask mojo (using frost wyrm still) and without using mp5 food (again, eating spellpower). Looking forward to the proposed changes in 3.3 in regards to haste stacking (still 35 haste short to be soft capped with 3/3 CF, IMF/swift ret aura and WoA totem – http://i557.photobucket.com/albums/ss15/QqmoarSWC/HasteSoftCap_3p3.jpg ) I will probably consider using mp5 consumables if mana management get too more demanding.
p.s. apologies for the ramble, its early and im hungover
#15 by Dag on October 21, 2009 - 09:08
oh and the graph was made by tigeris on ElitestJerks forums, not me.
#16 by Cows on October 24, 2009 - 15:52
I would recommend going for the int + mana proc meta instead of spellpower 2% int. The reasoning behind this is that although spellpower is always better than int/mp5 -> in this case you get a LOT of mp5 for 1 socket (around 3x the normal amount compared to trinkets/other items per spellpower lost). Basically this meta is pretty much the cheapest mp5 u can get by far.
#17 by Amajan on November 17, 2009 - 11:21
Cows, sorry for checking on you- but may i ask why you’ve chosen to downgrade your haste to a minimum, and completely going for crit? i mean, from my point of view – i wouldn’t be able to pull off the same amount of healing on twins25hc, as i’m doing now (10-14k hps, depending on the other healers that’s in the raid) without my hastecap, and niether could i see myself useing the HT spec as effectively as i do now on anub25hc without atleast being GCDcapped ? I havn’t really been healing as a druid for that long, so just wondering
And yes, i do run oom as fuck on certain fights – especially on shit champions..
- Amajan
#18 by Cows on November 17, 2009 - 20:22
Armory isnt really the best place to check up on me. I swap gear around all the time, full haste gear for anub, full crit gear for other things, and yeah keeping 359 haste for twins is pretty much a must. Which set of gear I log out with doesn’t bare much relation
For example my haste set has me at around 640 haste, sacrificing a lot of crit and spellpower. But for a fight like anub, the spellpower you have is pretty much irrelevant past around 2600. You want your HT to heal non-crit for at least 6k every time, but after that haste/and or mana regen becomes far more important.